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Rulebook

Intramural Sports Rulebook


Badminton

Structure
• Preliminary match followed by tournament Play
• Divisions- Beginner, Intermediate, Advanced
        o Women’s Singles
        o Women’s Doubles
        o Men’s Singles
        o Men’s Doubles
        o Coed Doubles o Faculty/ Staff
• Location: All matches are played at the Sarkeys Fitness Center

Badminton Information
• All participants must provide a valid OUID (with picture) prior to each contest.
        o No OU ID = No Play

The Game
1) All games are played to 15.  First one to reach 15 wins.
2) Only the player or the side that is serving may score points.  A player continues to serve, alternating courts until they commit an error.
    a) Singles
        i) The first serve of the game is made from the right service court and received in the diagonal right service court, as are all serves when the server’s score is zero or an even number.
        ii)  When the server’s score is odd, the serve is made from the left service court and received in the diagonal left service court.
        iii) On an error by the server, “service over” is called, no points are scored, and the receiver becomes the server.
    b) Doubles
        i) The side serving first has only one term of service. 
        ii) If the serving team commits a fault, “service over” is called. 
        iii) Whenever a side becomes a serving side, the in the right hand service court serves first. The partners rotate courts only after winning a point.  A player should be in this court whenever the score for their side is zero or even.
        iv) When the serving side commits an error when the first server is serving, “second service” is called, no point is scored, and the partner of the first server becomes the server. 
        v) When the serving side commits an error when the second server is serving, “service over” is called, no point is scored, and the opposing side becomes the serving side.
    3) It is a fault if:
        a) During the instant the shuttle is contacted on the serve, the shuttle is above the server’s waist, or the racket head is above the head.
        b) During the serve the shuttle does not fall within the boundaries of the diagonal service court.
        c) During the serve the feet of the server and the receiver are not within the boundaries of their respective service courts.  Feet on the boundary lines are considered out of bounds.
        d) Before or during the serve any player balks the opponent.
        e) During the service or rally the shuttle contacts the walls, the ceiling, the player or clothing, passes through or under the net or fails to pass the net, or does not fall within the court boundaries.
        f) Any player reaches across the net to contact the shuttle, other than on the follow through.
        g) During play any player, their clothing, or racket touches the net or supports
        h) The shuttle is hit more than once in succession by a player or is hit in succession by partners or caught or slung when struck.  Simultaneous striking of the base and feathers of the shuttle are legal if no slinging or catching occurs.
        i) A player obstructs an opponent or invades an opponents court  
        j) In play, a player standing in bounds or out of bounds contacts the shuttle with any part of their body or is struck on any part of their body by the shuttle.
    4) Service
        a) A serve may not be delivered until the receiver is ready.   
        b) Some part of both feet of the server and the receiver must remain in contact with the court, inside the boundary lines, until the shuttle leaves the racket of the server.
        c) A serve which touches and passes over the net and falls within the diagonal service court and a shot during a rally which touches and passes over the net and falls within the legal boundary lines are both good.   
        d) Shuttles falling on the lines are in bounds.
        e) It is not a fault if the server completely misses the shuttle on the serve.
        f) “Let” is called when the receiver is not ready for the serve and when, after passing over the net on a serve or rally the shuttle is caught in or on the net.

For rules not specifically mentioned above refer to Badminton World Federation Official Rules.

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Battleship

Format of Play
• Pool play event followed by single elimination tournament
• Divisions
    o Coed, F/S, Fraternity, Men’s and Women’s
• Location: All matches are played at the Murray Case Sells Swim Complex

Battleship Information
• All participants must provide a valid OUID (with picture) prior to each contest.     o No OU ID = No Play

The Game
• Team composition
    o Each team MUST consist of at least 4 players and up to 5. Three of these players will participate in the canoe, and one or two of the players will be designated as the team’s Navigator. The Navigator remains outside of the canoe at all times. Teams may not play with fewer than 4 players. Teams with 4 players will be required to have 3 players in the boat and only one navigator.
    o It is imperative that every member of the team be proficient swimmers. 
    o Rosters: Roster size is unlimited. 
    o Substitutions: Substitutions may only occur between games. 

Players' Attire & Swimming Requirements
    • Players are required to wear appropriate swimwear. The OU FIT + REC staff reserves the right to not let participants play if they are wearing inappropriate swimwear.
    • Any clothing or attire that is ruled dangerous by a game official is prohibited.
    • Goggles are strongly recommended, but not required.
    • No shoes are allowed, except swim-specific footwear (swim shoes, fins, etc).      • Jewelry: Participants are not permitted to wear any visible jewelry.

Playing Equipment
• Buckets: Each canoe will be provided up to 3 buckets. All buckets will be provided on-site. 

OBJECT OF THE GAME 
    • The object of the game is to use the buckets to try to sink other canoes with water until their canoe is completely submerged. 

Game Play
    • Teams begin the heat with three players inside the boat. Players must be sitting or kneeling in the bottom of the boat. 
    • At the start of a round, the boats will be evenly spread along the perimeter of the battle waters in the loading zones. The officials will push the boat from the edge of the battle waters toward the center of the pool at the starting whistle.
    • In order to move around in the pool, teams will utilize NAVIGATORS that will serve as the guide for the canoe inside the pool. Teams may use their hands or buckets to paddle also.
    • Teams may use their buckets to scoop water into their opposition’s boats.
    • When play is paused by officials, all play must stop including throwing water and moving a boat within the pool.
    • If a team drops a bucket in the water, only members of that team may touch/retrieve the dropped item. 

Timing & Scoring

1 Point for each boat that remains a float with all players in the boat when another boat is sunk

    • Each match will consist of 4 boats in the pool.   
    • Each match will be ten minutes in length and each team will play two matches in a night 
    • Teams will earn points every time a boat sinks and their team remains in their boat upright and afloat. The team that has earned the most points at the end of the ten minute match will win that match
    • Stalling: If in the opinion of the official a canoe is stalling, the official will communicate with the team that the canoe must move towards other competition. THIS IS A JUDGMENT CALL. 

Penalties
Teams may NOT

    • Throw water from inside of your canoe. 
        PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe. 

    • Boats may not Stale or other teams. 
        PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe. 

• Stand at any time while in the canoe 
        PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe. 

• Continue play after a whistle. 
        PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe. 

• Touch (with their body) or retrieve another team’s shield/bucket while it is in the water 
        PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe. 

• Jump out of the canoe at any time during the battle. 
        PENALTY = Team Disqualification 

• Physically contact any member or equipment from another team to keep them from attacking or defending. 
        PENALTY = 1st offense is a team warning and ALL players in the boat must COMPLETELY fill up a bucket (4 buckets total) from the pool and dump the water into their canoe. The 2nd offense results in disqualification.

For all penalties, the official will blow their whistle and all “battleship activities” must cease (paddling, refilling buckets, etc.). The official will blow their whistle again to indicate the game has resumed.

Elimination
• A team is eliminated when: 
        o Their boat capsizes or both sidewalls of the boat are underwater. 
        o A player falls out of the boat. 
        o Players refuse to comply with game rules or directions of a game official.
        o A game official rules a team is eliminated due to unsportsmanlike conduct or dangerous play

• Once eliminated, the team must exit the pool and reenter their boat to continue play. A team can only earn points if every player is in their boat. 

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Beach Volleyball Rules

League Play

  • One game per week for four weeks.

Divisions

  • Fraternity
  • Men's Residential
  • Men's Open
  • Women's Open
  • Coed
  • Faculty and Staff

Location

Cate Center, Traditions Square East and West sand volleyball courts.

Playoff Eligibility

  • .500 record or better and acceptable sportsmanship rating.
  • All Faculty/Staff teams qualify.

The Game

  1. Best 2 of 3 sets.
  2. Sets played to 21 points.
  3. Third set played to 15 points.
  4. Must win by 2 points, cap at 25.
  5. Rally scoring used.
  6. Games are self-officiated.
  7. Four players on court, minimum of three.
  8. Serve starts play.
  9. No net contact except ball contact.
  10. No timeouts.
  11. Match length is 40 minutes.
  12. Teams switch sides after first set and during third-set changeover.

Clothing and Equipment

  • Baseball caps and glasses permitted.
  • Players must be barefoot or wear socks.
  • Sandals and shoes are prohibited.

Scoring

  • Point awarded on service faults or rally faults.
  • Serves landing out of bounds result in side out and point.
  • Let serves are legal.

Service

  1. Opening serve determined by volley.
  2. Server cannot touch court or end line before contact.
  3. One reserve attempt allowed if tossed ball falls untouched.
  4. Serve receive must be bumped or set.

Rallying

  1. Three team contacts maximum.
  2. No consecutive contacts except legal block exceptions.
  3. Carrying, lifting, scooping, and throwing prohibited.
  4. Players may not fully cross centerline.
  5. Blocking across net allowed without interference.

Substitutions

  • Only during dead-ball situations.
  • Unlimited substitutions and rotations.
  • Teams maintain their own service order.

Coed Modifications

  • 4 players: 2 males and 2 females.
  • 3 players: 2 males and 1 female OR 1 male and 2 females.

Faculty/Staff Modifications

  • At least one male and one female required.
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Dodgeball

Format of Play

  • Pool play event followed by single elimination tournament.
  • Divisions:
    • Men's Open
    • Women's Open
    • Faculty/Staff
  • Location: Sarkeys Fitness Center

Dodgeball Information

  • All participants must provide a valid OU ID.
  • No OU ID = No Play

The Game

  1. Teams consist of 6 players with up to 4 substitutes.
  2. Players are eliminated by:
    1. Being hit at or below the shoulders by a live thrown ball.
    2. Catching a live ball before it touches anything.
  3. Games are limited to 3 minutes.
  4. If no team is eliminated after 3 minutes, open court begins.
  5. Games begin with balls on the center line.
  6. Teams may retrieve only the three balls to their right.
  7. Retrieved balls must cross behind the attack line before being thrown.
  8. First team to eliminate all opponents wins.
  9. Players have five seconds to throw after obtaining a ball.
  10. Players must remain in bounds except to retrieve stray balls.
  11. Honor system officiating is used.

Faculty/Staff Modifications

  • Teams must include at least one male and one female.

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Flag Football Regular Season

League Play
One game per week over four weeks.

Divisions

  • Fraternity
  • Men's Residential
  • Men's Open
  • Women's Open
  • Coed
  • Faculty/Staff

Location
OU Recreation Fields east of Jenkins Avenue.

The Game

  1. Two 20-minute halves.
  2. Clock stops for timeouts, injuries, and official discretion.
  3. 3-minute halftime.
  4. Three timeouts per game.
  5. Substitutions allowed between downs and stoppages.
  6. Field length is 80 yards.

Teams

  • 7 players per team.
  • Teams may start with 6 players.
  • Teams may continue after an ejection.

Scoring

Play Points
Touchdown 6
Safety 2
PAT from 3-yard line 1
PAT from 10-yard line 2
PAT from 20-yard line 3

Offense

  • All plays begin with a legal snap.
  • One player may be in motion before the snap.
  • One forward pass allowed per play.
  • All players are eligible receivers.
  • Backward passes may be advanced.
  • Receiver needs one foot in bounds for a catch.

Defense

  • No holding or obstructing ball carriers while deflagging.
  • No grabbing or pushing opponents.
  • All players may intercept passes.

Blocking

  • Screening only; no physical contact.
  • Hands must be interlocked behind back.
  • No downfield blocking.

Series of Downs

  • Four downs to reach the next zone.
  • New series awarded when zone line is gained.

Deflagging

  • Only legal against ball carriers.
  • Inadvertently removed flags do not stop play.
  • If flags fall off, one-hand touch below neck becomes the method of downing the player.

Kicking

  • Punts must be declared.
  • Quick kicks are prohibited.
  • Touchbacks place the ball at the 14-yard line.

Overtime

  • Each team receives possession from the 10-yard line.
  • Alternating possessions continue until a winner is determined.
  • Defensive interception returned for touchdown ends the game.

Co-Rec Modifications

  • Minimum three males and three females.
  • Standard touchdowns worth six points.
  • Played 8-on-8.

Faculty/Staff Modifications

  • At least one male and one female required on the field.

Pickleball

Tournament Structure

  • Preliminary matches followed by single elimination tournaments.
  • One-day event.

Divisions:

  • Women's Singles
  • Women's Doubles
  • Men's Singles
  • Men's Doubles
  • Coed Doubles
  • Faculty/Staff

Location: All matches will be played at the Sarkeys Fitness Center.

Pickleball Information

  • All participants must provide a valid OUID (with picture) prior to each contest.
  • No OU ID = No Play.

The Game

  1. Each match is best of three games.
  2. The first person to 11 points, while winning by 2, wins the game.
  3. Points can only be scored while serving.
  4. There are no timeouts during the course of a game.
  5. Teams are responsible for keeping score.
  6. Any dispute during the game must be resolved between the two teams within 30 seconds.
  7. Any participant ejected from a game is automatically removed from the tournament.
  8. Players must keep one foot behind the back line when serving.
  9. The serve is made underhand and below the waist.
  10. The server must hit the ball in the air.
  11. The ball may not be bounced and then hit.
  12. The serve must be made diagonally cross-court and clear the non-volley zone.
  13. Only one serve attempt is allowed except on a legal let serve.
  14. The receiving team must allow the serve to bounce.
  15. The serving team must allow the return serve to bounce.
  16. After the two-bounce rule, the ball may be volleyed or played off the bounce.
  17. If the receiving team commits a fault, the serving team scores a point.

Doubles Modifications

  1. Players switch courts after their team scores.
  2. After the first serving fault, the second partner serves.
  3. After the second serving fault, possession changes.

Faculty/Staff Modifications

  • Teams must consist of at least one male and one female participant.

Punt. Pass, and Kick

Punt, Pass and Kick Rules

Event Structure

  • One-day event.
  • Each participant receives one punt, one pass, and one kick.

Divisions:

  • Men's Open
  • Women's Open
  • Faculty/Staff

Location: OU Recreation Fields, just east of Jenkins Avenue.

Punt, Pass, and Kick Information

  • All participants must provide a valid OUID (with picture) prior to participating.
  • No OU ID = No Play.

The Game

  1. All equipment will be provided by OU Intramural Sports. Participants may not utilize their own equipment.
  2. Each participant will be allowed one punt, one pass, and one placekick as part of competition.
  3. If a participant attempts to punt, pass, or kick and completely misses the ball, it does not count as an attempt and one additional attempt will be allowed.
  4. Scores will be determined from where a participant's punt, pass, or kick first makes contact with the ground.
  5. To receive a score, the ball must land inside the designated field boundaries. Field markings will be visible for all participants.
  6. If the ball does not land within the field markings, the participant will receive a score of zero for that attempt.
  7. Scores are measured to the nearest foot.
  8. A participant's final score is the cumulative total from the three individual events.
  9. If a participant crosses the line before releasing or making contact with the ball, a five-yard penalty will be assessed.
    • Exception: During kicking, the participant may cross the line provided the tee is placed on or behind the line.
  10. There is no violation if the kicking tee is kicked along with the football.

Scoring Examples

  • Example 1: A participant punts 30 yards, passes 40 yards, and kicks 45 yards out of bounds. Final score = 30 + 40 + 0 = 70 yards.
  • Example 2: A participant scores 40 yards for punting, 60 yards for passing, and 22 yards for kicking. Final score = 122 yards.

Official Rules

For rules not specifically mentioned above, refer to NFL Punt, Pass and Kick Official Rules.


Racquetball