Structure
• Preliminary match followed by tournament Play
• Divisions- Beginner, Intermediate, Advanced
o Women’s Singles
o Women’s Doubles
o Men’s Singles
o Men’s Doubles
o Coed Doubles o Faculty/ Staff
• Location: All matches are played at the Sarkeys Fitness Center
Badminton Information
• All participants must provide a valid OUID (with picture) prior to each contest.
o No OU ID = No Play
The Game
1) All games are played to 15. First one to reach 15 wins.
2) Only the player or the side that is serving may score points. A player continues to serve, alternating courts until they commit an error.
a) Singles
i) The first serve of the game is made from the right service court and received in the diagonal right service court, as are all serves when the server’s score is zero or an even number.
ii) When the server’s score is odd, the serve is made from the left service court and received in the diagonal left service court.
iii) On an error by the server, “service over” is called, no points are scored, and the receiver becomes the server.
b) Doubles
i) The side serving first has only one term of service.
ii) If the serving team commits a fault, “service over” is called.
iii) Whenever a side becomes a serving side, the in the right hand service court serves first. The partners rotate courts only after winning a point. A player should be in this court whenever the score for their side is zero or even.
iv) When the serving side commits an error when the first server is serving, “second service” is called, no point is scored, and the partner of the first server becomes the server.
v) When the serving side commits an error when the second server is serving, “service over” is called, no point is scored, and the opposing side becomes the serving side.
3) It is a fault if:
a) During the instant the shuttle is contacted on the serve, the shuttle is above the server’s waist, or the racket head is above the head.
b) During the serve the shuttle does not fall within the boundaries of the diagonal service court.
c) During the serve the feet of the server and the receiver are not within the boundaries of their respective service courts. Feet on the boundary lines are considered out of bounds.
d) Before or during the serve any player balks the opponent.
e) During the service or rally the shuttle contacts the walls, the ceiling, the player or clothing, passes through or under the net or fails to pass the net, or does not fall within the court boundaries.
f) Any player reaches across the net to contact the shuttle, other than on the follow through.
g) During play any player, their clothing, or racket touches the net or supports
h) The shuttle is hit more than once in succession by a player or is hit in succession by partners or caught or slung when struck. Simultaneous striking of the base and feathers of the shuttle are legal if no slinging or catching occurs.
i) A player obstructs an opponent or invades an opponents court
j) In play, a player standing in bounds or out of bounds contacts the shuttle with any part of their body or is struck on any part of their body by the shuttle.
4) Service
a) A serve may not be delivered until the receiver is ready.
b) Some part of both feet of the server and the receiver must remain in contact with the court, inside the boundary lines, until the shuttle leaves the racket of the server.
c) A serve which touches and passes over the net and falls within the diagonal service court and a shot during a rally which touches and passes over the net and falls within the legal boundary lines are both good.
d) Shuttles falling on the lines are in bounds.
e) It is not a fault if the server completely misses the shuttle on the serve.
f) “Let” is called when the receiver is not ready for the serve and when, after passing over the net on a serve or rally the shuttle is caught in or on the net.
For rules not specifically mentioned above refer to Badminton World Federation Official Rules.
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Format of Play
• Pool play event followed by single elimination tournament
• Divisions
o Coed, F/S, Fraternity, Men’s and Women’s
• Location: All matches are played at the Murray Case Sells Swim Complex
Battleship Information
• All participants must provide a valid OUID (with picture) prior to each contest. o No OU ID = No Play
The Game
• Team composition
o Each team MUST consist of at least 4 players and up to 5. Three of these players will participate in the canoe, and one or two of the players will be designated as the team’s Navigator. The Navigator remains outside of the canoe at all times. Teams may not play with fewer than 4 players. Teams with 4 players will be required to have 3 players in the boat and only one navigator.
o It is imperative that every member of the team be proficient swimmers.
o Rosters: Roster size is unlimited.
o Substitutions: Substitutions may only occur between games.
Players' Attire & Swimming Requirements
• Players are required to wear appropriate swimwear. The OU FIT + REC staff reserves the right to not let participants play if they are wearing inappropriate swimwear.
• Any clothing or attire that is ruled dangerous by a game official is prohibited.
• Goggles are strongly recommended, but not required.
• No shoes are allowed, except swim-specific footwear (swim shoes, fins, etc). • Jewelry: Participants are not permitted to wear any visible jewelry.
Playing Equipment
• Buckets: Each canoe will be provided up to 3 buckets. All buckets will be provided on-site.
OBJECT OF THE GAME
• The object of the game is to use the buckets to try to sink other canoes with water until their canoe is completely submerged.
Game Play
• Teams begin the heat with three players inside the boat. Players must be sitting or kneeling in the bottom of the boat.
• At the start of a round, the boats will be evenly spread along the perimeter of the battle waters in the loading zones. The officials will push the boat from the edge of the battle waters toward the center of the pool at the starting whistle.
• In order to move around in the pool, teams will utilize NAVIGATORS that will serve as the guide for the canoe inside the pool. Teams may use their hands or buckets to paddle also.
• Teams may use their buckets to scoop water into their opposition’s boats.
• When play is paused by officials, all play must stop including throwing water and moving a boat within the pool.
• If a team drops a bucket in the water, only members of that team may touch/retrieve the dropped item.
Timing & Scoring
1 Point for each boat that remains a float with all players in the boat when another boat is sunk
• Each match will consist of 4 boats in the pool.
• Each match will be ten minutes in length and each team will play two matches in a night
• Teams will earn points every time a boat sinks and their team remains in their boat upright and afloat. The team that has earned the most points at the end of the ten minute match will win that match
• Stalling: If in the opinion of the official a canoe is stalling, the official will communicate with the team that the canoe must move towards other competition. THIS IS A JUDGMENT CALL.
Penalties
Teams may NOT:
• Throw water from inside of your canoe.
PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe.
• Boats may not Stale or other teams.
PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe.
• Stand at any time while in the canoe
PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe.
• Continue play after a whistle.
PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe.
• Touch (with their body) or retrieve another team’s shield/bucket while it is in the water
PENALTY = The team must COMPLETELY fill up 4 buckets from the pool and dump them in their canoe.
• Jump out of the canoe at any time during the battle.
PENALTY = Team Disqualification
• Physically contact any member or equipment from another team to keep them from attacking or defending.
PENALTY = 1st offense is a team warning and ALL players in the boat must COMPLETELY fill up a bucket (4 buckets total) from the pool and dump the water into their canoe. The 2nd offense results in disqualification.
For all penalties, the official will blow their whistle and all “battleship activities” must cease (paddling, refilling buckets, etc.). The official will blow their whistle again to indicate the game has resumed.
Elimination
• A team is eliminated when:
o Their boat capsizes or both sidewalls of the boat are underwater.
o A player falls out of the boat.
o Players refuse to comply with game rules or directions of a game official.
o A game official rules a team is eliminated due to unsportsmanlike conduct or dangerous play
• Once eliminated, the team must exit the pool and reenter their boat to continue play. A team can only earn points if every player is in their boat.
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League Play
Divisions
Location
Cate Center, Traditions Square East and West sand volleyball courts.
Playoff Eligibility
The Game
Clothing and Equipment
Scoring
Service
Rallying
Substitutions
Coed Modifications
Faculty/Staff Modifications
Format of Play
Dodgeball Information
The Game
Faculty/Staff Modifications
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League Play
One game per week over four weeks.
Divisions
Location
OU Recreation Fields east of Jenkins Avenue.
The Game
Teams
Scoring
| Play | Points |
|---|---|
| Touchdown | 6 |
| Safety | 2 |
| PAT from 3-yard line | 1 |
| PAT from 10-yard line | 2 |
| PAT from 20-yard line | 3 |
Offense
Defense
Blocking
Series of Downs
Deflagging
Kicking
Overtime
Co-Rec Modifications
Faculty/Staff Modifications
Tournament Structure
Divisions:
Location: All matches will be played at the Sarkeys Fitness Center.
Pickleball Information
The Game
Doubles Modifications
Faculty/Staff Modifications
Event Structure
Divisions:
Location: OU Recreation Fields, just east of Jenkins Avenue.
Punt, Pass, and Kick Information
The Game
Scoring Examples
Official Rules
For rules not specifically mentioned above, refer to NFL Punt, Pass and Kick Official Rules.