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OU Esports Club Camps


Introducing The University of Oklahoma Esports Club Esports Camp portal! One of our missions has always been to advocate for esports topics across all of our developments and energies. We are pleased to debut our camps! Whether it is journalism opportunities in broadcast, community planning logistics, academic opportunity awareness, or competitive energy we want to not only tell the world but also allow those interested to come along for the ride. We will offer camps throughout the calendar year focusing on Summer and Winter school breaks and will reveal more about our recipe for success to campers!

Curriculum is developed by vetted coaches and directors within our program for execution. We're growing coaches, maturing processes, and mentoring youth all at the same time!

We have partnered with Esports Camps & Nike Sports Camps licensed operator US Sports Camps to facilitate and streamline virtual and physical camps under the collective force of our banners. To learn more about who these entities are look in the FAQ section of this page for the press release of their elevation and intention.

Current State & Goals (Winter 2020-2021)

*With current COVID-19 landscape, programming logistics will be purely in an online capacity and facilitated through Discord communications primarily for coordination and facilitation*

Our goal is to create comprehensive camp programming catering to different audiences targeting K-12 demographics in the perspectives and focuses. Our coaches and mentors are pulled straight from our active developments that execute regularly throughout the school year. They are comprised of vetted upperclassmen, alumni, employees, and trusted 3rd parties of the University of Oklahoma Esports Club.

We want to focus on substance in 2020 versus profitability and are keeping the entry costs low for high caliber camps as a means of potential recruitment to OU, to facilitate impactful opportunities to the potential next generation of Sooners, and create another value addition in the consideration of attending the University of Oklahoma.

Camp Expectations

  • An objective-oriented program focused on individual and team-based improvement with multiple performance reviews along the way
  • A positive environment with specific feedback given with constant points to improve on
  • Multiple coaches to ensure active mentorship for all attendees
  • Promotion of soft skill development and communication skills
  • Promotion of wellness in regards to time balance, stretching, nutrition, and physical activity
  • Zero tolerance for toxicity, negativity, and malicious behavior
  • Finale event with full production to close out the camp

Camp Types

  • Competitive Camps (Since Summer 2020)
    • Organized through our Competitive Director
    • Partnership with Esports Camps
    • Individual Focus
    • Team Focus
  • Shoutcasting Camps (Details TBD)
    • Facilitated through our Production Director
  • Streaming Camps (Details TBD)
    • Facilitated through our Streaming Entertainment Director

Available Virtual Camps (OPEN FOR SUMMER 2021!)

We're in planning phases for our Summer 2021 camps seasons! Check back later in the Spring 2021 to find registration and additional information. 

In collaboration with US Sports Camps, we're offering two Overwatch development camps targeting 13-18 year olds and open to all skill ranges. If you have any questions about our camps please do not hesitate to reach out beforehand. 

Dates: 

  1. June 14 - June 18th, 2021
  2. July 26 - July 30th, 2021

Ask About Camps

(FAQ) Frequently Asked Questions

We have partnered with US Sports Camps to collaborate, promote, and elevate our camp offerings! Click the logo to find out more especially if you’re a parent that wants some more insight.

In September 2020, US Sports Camps, America’s largest sports camp provider and the licensed operator of the NIKE Sports Camps, has announced the finalization of a deal to acquire Play Your Game Collective (PYGC), operators of the competitive gaming focused, Esports Camps.

Why is this important? Well more support is always nice, but otherwise this is to explain the differences in some of the media and articles branding as they transition from one to the other. Click the image next to this to see the full press release.

Click the above image to see the press release for the acquistion.

We are only interested in providing programming we have execution and expertise in. The titles we develop curriculum for are programs that have over a year of execution throughout the school year and their coaching staff or director is vetted to be professional, articulate, and respected.

Each program has unique prerequisites. From age to the platform (PC, console), preexistent skill ability to playstyle we want as many campers to be involved as possible. These prerequisites will be defined in each individual camp listing.

In the context of gender-focused programming, when we are again capable of facilitating physical programming on our campus we will explore this not because we believe in limiting participation, but because we believe in elevating demographics that need more attention statistically and historically. During the current COVID distance landscape there will be zero limiting factors outside of skill caps, platforms, and timeframes as all programming will be virtual.

It is no mystery everyone’s sensitivities to potentially violent video games differ, however, we look at it as an opportunity to provide mentorship about technique, emotional control, and sportsmanship because they are playing them already. This is how we can contribute to positive community influence versus just turning our back to them. Games that are rated “M” are treated the same as those that are not from the curriculum development standpoint. These camps are not designed for day 1 beginners, but those that have put at least a little time into the game/topic already and desire coaching. Parents are involved in the registration process and are made aware of what they are subscribing to.

Naturally, we are students, staff, faculty, and alumni of The University of Oklahoma. We are proud advocates of our university. As we continue to elevate the esports topic, we are just one opportunity that exists at OU. It all starts with visiting www.ou.edu, but it doesn’t stop there. We are plugged in with our admissions and recruitment energies at the university level and promote conversation with them directly. We will gladly give you a very warm introduction to our personnel that can answer OU specific questions outside of the esports opportunities.

We know you’re interested in representing the University of Oklahoma formally in a licensed jersey, on a scholarship, and studying what you love. We’ve been working on all the above since 2016! At this time, we are licensed and have a jersey, but “direct” curriculum and scholarships are still being worked on. That aside there are tons of degrees that correlate to esports career fields. Journalism, engineering, business to name a few. You can get scholarships through academic excellence to get here.

REAL TALK: Esports in the educational sector is still very young in both K-12 and Higher Ed. There are many opportunities already popping up across the U.S. We are firm believers that we collectively owe it to our future generations to provide them with information and guidance to make a well-educated decision. Anybody entering and exiting educational journeys in the industry of esports is a win for everyone REGARDLESS of the brand and location.

Coaching Staff

Our camp coaches and staff are a small portion of our much larger organization. We have OU staff, students, and alumni involved in helping build this extension of our developments out. Click on the portraits to learn more about each of the responsible parties involved in making the OU Esports Club camps a success! If you’d like to learn more about the entire OU Esports Club development overview click the “Programs” image. 

Because we offfer varying titles of programming and camps we update this portion of the page as we post camps schedules and registration processes.