Skip Navigation

Xun Ge

Xun Ge, Ph.D.

Professor

Xun Ge

Educational Psychology
Learning Sciences

Email: xge@ou.edu
Phone: (405) 325-8414
Office: Collings Hall 301

View CV for Xun Ge (PDF)

Dr. Xun Ge is Professor of Learning Sciences in the department of Educational Psychology at the University of Oklahoma.  She is also the immediate past president of Association for Educational Communications and Technology (AECT).  She served as the AECT president during Nov. 2020-Nov. 2021 and the Conference Planning Chair during Nov. 2019-2020. Dr. Ge earned her Ph.D. in Instructional Systems from the Pennsylvania State University in 2001, and right after her graduation she accepted a job as a tenure-track faculty member at the University of Oklahoma, where she has been teaching graduate-level courses, including instructional design, design of learning environments, emerging technologies, and cognition and instruction.  She has successfully mentored numerous graduate students (masters’ and Ph.D’s) who are now playing various important roles in different job settings as instructional designers or university professors.

Dr. Ge’s research focuses on ill-structured problem-solving, scaffolding, and designing technology-supported learning environments.  She has been involved in various design and development projects, including problem-based, project-based, game-based, virtual reality, and makerspace learning environments for different educational and training contexts and for various disciplines, and she has collaborated with educators and researchers from other disciplines to design and develop effective and engaging learning environments to improve learning and performance.  Her scholarly work intersects cognition, motivation, design, development, and assessment, which has been well cited and widely recognized in the field of Learning Design and Technology (Google Scholar IndexResearchGate Scores).  Dr. Ge has received various research awards over the past two decades speaking of her scholarly accomplishments, including Educational Technology Research & Development (ETR&D) “Young Scholar Award” (2003), Association for Educational Communications & Technology (AECT) “Outstanding Journal Article Award” (2004, 2012, and 2019), American Educational Research Association (AERA) “Outstanding International Research Collaboration Award” (2016), and Chinese American Educational Research and Development Association (CAERDA) “Distinguished Paper Award” (2017).  Moreover, Dr. Ge was the recipient of 2015 Henry Daniel Rinsland Memorial Award for Excellence in Educational Research. Recently, Dr. Ge received AECT ETR&D’s “Distinguished Development Award” (2021), speaking of her career scholarly accomplishments.

In recent years, Dr. Ge has been engaged in a three-year research project as a co-Principal Investigator on “Learning in Libraries: Guiding Inquiry Making and Learning in School Libraries,” which was funded by Institute of Museum and Library Services’ (IMLS) National Leadership Grants for Libraries, in the amount of $540,388.  This research investigated the specific characteristics of the Guided Inquiry Design (GID) approach, which was compared with GID with Makerspace learning approach (GID+Making) in K12 schools.  Besides, Dr. Ge has also been collaborating with faculty from other disciplines in developing National Science Foundation (NSF) grant proposals, serving as a consultant for some NSF projects on the effect of game- and simulated-based learning in the domain of communication.  In one of the joint research projects, Dr. Ge worked with the university’s K20 Center, serving as a research methodologist and leading the investigation effort about the impact of “serious” games on college students’ math performance, critical thinking, self-efficacy, and engagement (i.e., behavioral engagement, cognitive engagement, and emotional engagement).  This work has recently been published as a chapter in the Springer’s book Game-based Learning across the Disciplines (DOI: 10.1007/978-3-030-75142-5_12).

Dr. Ge has been leading the PS 21st Lab, which has engaged and published a series of research projects in understanding and scaffolding learners’ ill-structured problem-solving experiences towards 21st century competences.  She and her collaborators developed and published a self-regulated ill-structured problem-solving model, which are intended to bridge the research gap between ill-structured problem-solving processes and self-regulation processes.  Currently, Dr. Ge is starting a new research lab focusing on Virtual Reality and Augmented Reality, aiming at using the cutting technology to scaffold students’ problem-solving experiences through the 3D simulated and real-world virtual environments.

Dr. Ge has been invited to give keynote talks at various conferences in different countries, including the 2021 NATO Training Technology Conference, 2021 Hong Kong Association for Educational Communications and Technology (HKAECT), East China Normal University Online Seminars (2020), 2019 International Conference on Computers and Education in Peru, and 2019 International Computer and Instructional Technology Symposium in Japan.  Moreover, in 2017 she was invited as a visiting scholar to give seminars at National Taiwan University of Science and Technology, National Taichung University of Science and Technology, and National Changhua University of Education in Taiwan.  In the same year, Dr. Ge was also honored with the titles of “Faculty Visitor” and “Robert Black College Outstanding Visiting Fellow” by the University of Hong Kong (HKU), where she visited and gave research seminars and held mentoring sessions to doctoral students at HKU.  

Dr. Ge is the Co-Editor of Interdisciplinary Journal of Problem-based Learning and Associate Editor of Knowledge Management & E-Learning. Additionally, she has also been serving as an editorial board member for several top-tier journals: Contemporary Educational PsychologyEducational Technology Research & DevelopmentInstructional ScienceTechnology, Knowledge, and Learning, and The Internet and Higher Education.  Other than those editorial roles, she has also served as Chair (2015-2018) and Treasurer/Secretary (2010-2012) for AERA’s Problem-based Education Special Interest Group (SIG-PBE).

If you are interested in learning further about Dr. Ge’s research, collaborating with her, or joining her research labs as a volunteer researcher on any of the following research areas, please feel free to contact her via the email address listed on this page.

  • Scaffolding ill-structured problem solving
  • Game-based learning
  • Virtual reality and augmented reality and their impact on perception, mental model, problem solving, and decision making
  • Makerspace learning with guided inquiry design
  • The role of epistemic beliefs in search patterns in information problem solving
  • Career-sustained competencies in engineering education
  • Space learning design, group collaboration, co-regulation, and problem solving